It seems the gaming forum here gets a fair amount of traffic, so I thought I would pose this question and see what everyone thinks.
When I started gaming, you basically paid a set price for a game and that was it. You then played the game as often and as many times as your schedule allows. Then came games like WoW where you paid an initial cost for the game, but it also came with a monthly subscription for online server access. It was a set, monthly price and you could play as little or as much as your schedule would allow.
Now we have something called Free-to-Play(F2P or Freemium) games where you can download and play a game totally for free...or so they say.
I've recently been playing a lot of games on my phone and PC, but the free to play concept isn't sitting well with me. It seems as if the games are designed to lure you into playing them, and then you're hit with almost purposefully designed paywalls that you cannot overcome unless you pull out your wallet. Don't get me wrong, I firmly believe that game developers should be rewarded for making and supplying a game that is fun to play, but the way a lot of these free to play games are monetized is often very off-putting in terms of immersion breaking pay elements that seem to crop up almost every time you turn around. Also, a lot of these free to play games seem to offer certain perks that are targeted at people with deep pockets, and many of my gaming friends are calling these games Pay-to-Win games because of the advantage you get by whipping out your wallet over someone who plays the games for free.
Has anyone else noticed this trend or been put-off by the way these free to play games seem to be designed to take psychological advantage of its players?
When I started gaming, you basically paid a set price for a game and that was it. You then played the game as often and as many times as your schedule allows. Then came games like WoW where you paid an initial cost for the game, but it also came with a monthly subscription for online server access. It was a set, monthly price and you could play as little or as much as your schedule would allow.
Now we have something called Free-to-Play(F2P or Freemium) games where you can download and play a game totally for free...or so they say.
I've recently been playing a lot of games on my phone and PC, but the free to play concept isn't sitting well with me. It seems as if the games are designed to lure you into playing them, and then you're hit with almost purposefully designed paywalls that you cannot overcome unless you pull out your wallet. Don't get me wrong, I firmly believe that game developers should be rewarded for making and supplying a game that is fun to play, but the way a lot of these free to play games are monetized is often very off-putting in terms of immersion breaking pay elements that seem to crop up almost every time you turn around. Also, a lot of these free to play games seem to offer certain perks that are targeted at people with deep pockets, and many of my gaming friends are calling these games Pay-to-Win games because of the advantage you get by whipping out your wallet over someone who plays the games for free.
Has anyone else noticed this trend or been put-off by the way these free to play games seem to be designed to take psychological advantage of its players?