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Fallout Shelter

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Diana Blake

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Feb 11, 2012
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Who's playing and who is currently addicted? What are some of your strategies for the game?

All the top rooms in my vault are heavily armed and armored against raiders and I do my best to keep upgrading my vault door. I disarm pregnant women and make sure to put their gear with someone that can fight.
 
After my first two attempts at running a nice successful vault ended in mass death due to rad roaches, I stopped playing. People wearing body armor, and heavily armed should not be killed by some of the weakest creatures in the fallout universe.
 
Me!
I think I have the gist of it finally after having my entire Vault be killed by cunty Raiders yesterday.

Tips!

  • Wherever possible, build two rooms of the same type next to one another. They'll house more workers and pump out more resources that way
  • Resist the urge to build and update rooms before you need them. Unless you have enough Dwellers to justify them (ie. you need the room(s) to produce enough Food/Water for your Dwellers) they can easily become a drain on your Power resources without offering anything useful in return
  • Make sure you assign the right Dweller to the right room/job (match their highest SPECIAL rating to the relevant job). They'll be happier and you'll maximise productivity.
  • Try to make sure everybody is armed (minus the pregnant women!) and try to give the Dwellers closest to the Vault Door the best guns. They'll be the ones who have to deal with Raiders until you send back-up
  • If your Dwellers are unhappy, try making them have babies (just send a Male and Female to the Barracks at the same time and wait). Their happiness rating will shoot up to 100% as soon as baby is conceived. Also, once baby grows up (takes about 3 hours...) you can set them to work. The trade off for this is your pregnant Dwellers not being able to defend themselves against Raiders, Roaches, and Fires. Babies are also a drain on Food and Water so try not to have too many pregnant Dwellers at any one time
  • If you send any Dwellers out to the Wasteland (and you should because they come back with Guns, Armour, and Caps) make sure they're armed (and try and send out Dwellers with high Endurance and Luck stats as they're less likely to die and have a greater chance of finding rare items). Also, make sure you use a Radaway on them BEFORE you let them back in. If one of your Dwellers has radiation poisoning, pretty soon they all will. And it can be a pain to cure them all
  • Use Rush on jobs if the risk of Incident is less than 40%. You'll produce resources instantly and gain bonus Caps. You'll have to deal with the occasional Incident but Fires are easily put out (just keep a check your Dwellers' health and bring in an extra Dweller to help if they're struggling) and providing your Dwellers are all armed, Roach attacks aren't too hard to deal with
  • Complete the daily Objectives for easy bonus Caps
  • Don't forget to upgrade your Vault Door. The stronger it is, the longer it will take Raiders to break in and the more time you'll have to prepare your attack
 
Don't forget to upgrade your Vault Door. The stronger it is, the longer it will take Raiders to break in and the more time you'll have to prepare your attack

Most of your advice is spot on, though I do differ on the above.

The vault door will only let you station 2 guards, so fighting there is a bad idea. I usually build a 3 wide room right off the vault door, and then I give them the best guns and outfits, making sure there are 6 killers in the room. How long it takes the raiders/deathclaws to get there is mostly irrelevant.
 
I've been playing since the day after it came out, and I definitely agree with everything stated here!

Aside from the kickass advice that has been mentioned already, what helped me most was equipping every dweller with a weapon (men get the strongest weapons - and replacing those weapons with stronger ones as soon as everyone is equipped. Only having one pregnant woman per room, since they will flee from danger, too many in one room can lead to a disaster. Keeping a stockpile of medpacks and healing as needed during rad roach attacks. Keeping a team of Specially trained dwellers constantly exploring the wastelands to upgrade weapons. And most of all, being slow and patient with upgrading, and making sure my resources were steady before adding more people to the mix.

I miss the first days! Now, my dwellers are all trained, I am maxed out on money, and they have high enough weapons to withstand any challenge without any help from me. So the challenge was gone for a while.

Now, the fun part for me is the eugenics, carefully choosing my breeders for specific characteristics and breeding them together to create the perfect dweller - everyone who doesn't meet specifications gets sent to die on the Wastelands. Gosh, that sounds so awful! But it's still fun. ^_^
 
One little "cheat" I've discovered to help things go along a bit better.

They generally say you don't want too many pregnancies at one time because children are a drain on resources. So if you have a ton of them wandering around they aren't producing anything while they eat and drink. But having kids is a good way of increasing population.

If you go to your homepage while leaving the game running in the background your rooms continue processing power, food and water until it's time to be collected. Then they stop till you open the app to collect them. But all the other rooms stop in the meantime too. So they aren't using your resources during that time. The cheat comes in with the fact explorers keep exploring, pregnancies keep developing, and children continue growing up. Also incidents don't happen while its minimized nor raiders.

So get ALL your women pregnant as fast as you can then minimize it for 3 hours. Then pop up the game and all the kids are born, you can minimize again till they are adult. As little as two cycles of collecting resources to increase your population by the number of women you currently have. If you don't have enough caps at that point to build all the stuff they can handle, send a bunch exploring. Build as you can afford it, you're no longer waiting on people to arrive to do stuff. You'll also get a lot more stuff from exploring this way now.

Also as a hybrid of that and normal play you can just go to homepage for say 10 minutes. Come back to all your production waiting to be collected again. Collect all of them fast and minimize it again. Repeat.



Now, the fun part for me is the eugenics, carefully choosing my breeders for specific characteristics and breeding them together to create the perfect dweller - everyone who doesn't meet specifications gets sent to die on the Wastelands. Gosh, that sounds so awful! But it's still fun. ^_^

Been doing this too. Have a spreadsheet for every resident and keeping track of all offspring. You can rename them in the game to a number, if you want, to make your breeding program a bit simpler.
 
I started my 3rd vault and finally have grown slow enough to keep in the green. Raiders attacks are awful, though. I only have 2 guns, and those dudes don't seem to know how to use them.

On previous vaults, if I sent people out to explore and didn't watch them closely and call them back around 10 mins in, they all died. So I am not finding any more resources out there.
 
I started my 3rd vault and finally have grown slow enough to keep in the green. Raiders attacks are awful, though. I only have 2 guns, and those dudes don't seem to know how to use them.

On previous vaults, if I sent people out to explore and didn't watch them closely and call them back around 10 mins in, they all died. So I am not finding any more resources out there.
Look through every person Specials. The ones with the highest Luck send out exploring. You'll find more.

For me I purposely designed the first rooms alternating around the elevators. The very top floor i'm stuck with a living quarters i expanded out fully. But I leave that empty except during times i'm knocking them up. Then the next level down is my Power room where I put all the guns. But to the right of that i build another elevator and a medbay. Then as soon as raiders arrive I drag the medbay guy over to the Power room to help with the fight. Since the Power room is as big as i can get it I can have 6 people in there. So make sure to drag others there if you don't normally keep 6 in there.

So when raiders come in the Power room is the first room they fight in. Then they go to the right to the empty medbay and turn right around to the Power room where they have to fight all over again. Basically I've been killing them there before the can even get to the next room of people. But if you need to you can also drag more people to the next room too to fight. Everyone just goes back to where they belonged once the raid is over so it's not messy at least.

Sort of like this layout. (found it on the internet) The other advantage is fire and roaches can't spread to other rooms now since they are separated out like this.

alternating pattern_compressed.jpg
 
With the snail-pace slowness that this game moves, it'll be another month before I can afford that many rooms/elevators/upgrades.

But I did finally find some outfits/guns with explorations, so things are going well with that now.

If I could get these stupids to stop running around like goobers when the radroaches appear and just punch/shoot them, I'd be happy. :D
 
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Here's what's up now.
image.jpg

Almost enough caps to upgrade power room.
 
I started my 3rd vault and finally have grown slow enough to keep in the green. Raiders attacks are awful, though. I only have 2 guns, and those dudes don't seem to know how to use them.

On previous vaults, if I sent people out to explore and didn't watch them closely and call them back around 10 mins in, they all died. So I am not finding any more resources out there.

I know that most of my explorers usually have to be out in the Wastelands for at least an hour before they find anything. Sometimes they find them quicker, but the average seems to be one item per hour, and often they will find items right after the one hour mark. The higher level they are, also, the higher their health seems to be. So sending a level 7 out on the Wastelands will last longer than a level 1, even without gear or weapons. Equipping them with gear that boosts their strength and endurance will help boost their defenses against radiation and enemies! But those can take time to find!

Before I could build up my team of explorers, I had to wait until I built a med bay, which meant relying on lunch boxes for weapons until I was stable enough to build one. When you get your medbay, you can equip medpacks to your explorers (up to 25 usually, though rarely 50 if it glitches just right), so they can heal themselves while exploring and last long enough to find weapons. And as a bonus, by the time I had built my medbay, my dwellers had leveled up in their specialty rooms enough to last longer out in the Wastelands. But I remember it was a rough time before my medbay was built!

Also, be careful about upgrading rooms to quickly too! Upgrading rooms gives more resources faster, BUT, it has a drawback by giving you more intense disasters. In the case of rad roaches, the bigger/wider the room, the more roaches you get. The higher level the rooms, the stronger the roaches. So I tried to never upgrade a room all of the way until all of its occupants were fully equipped with weapons. I lost a lot of dwellers to the rad roaches before I figured that out! Lol!
 
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Currently addicted (along with J & his brother M) as fuck to this game. I lucked out after restarting my vaults like 4 times & got an awesome character called Eulogy Jones out of a lunch box. He is only happy when exploring and his stats are so great to start with that he's a beast.

qMu0Sy4.jpg


I am waiting on my nuclear power room to unlock, but here's my little vault. :joyful:

CwcZSzp.jpg
 
I don't have enough room to do 3 x 3.
I had 224 people, 185 at the moment. Some times the game crashes. And when I re-open the game, it's like a few have vanished. I think I can build down another 6 or 8 levels down.

IMG_0004.jpg IMG_0005.jpg
 
My Roach attacks have evolved in to Mole Rat attacks. This is a most unwanted development.

I think they added Deathclaw attacks. Which means no wanderer is safe. And if Deathclaws can attack vaults? Well... thats the worst thing ever...
 
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One little "cheat" I've discovered to help things go along a bit better.

If you go to your homepage while leaving the game running in the background your rooms continue processing power, food and water until it's time to be collected. Then they stop till you open the app to collect them. But all the other rooms stop in the meantime too. So they aren't using your resources during that time. The cheat comes in with the fact explorers keep exploring, pregnancies keep developing, and children continue growing up. Also incidents don't happen while its minimized nor raiders.

Also one other thing to do if you use the minimizing thing. Be sure to fill up your athletics room, weight room, etc., with as many people as you can before you do so. Especially over night. They keep working out and improving their stats. Normally that takes hours so to do it during normal play means you have them not producing resources all that time. This way when you wake up they all have increased their stats and work more efficient.
 
Has anyone noticed any slowing down since the new update came out?

I'm on an iphone 6+, and after about 90+ citizens and I'm getting horrible slow down and for some reason the game won't always pick up when I click on one o' my peeps....

Also, since the latest update...I'm going without a radio room to see how long I can go without a deathclaw invasion. I just started my 3rd day, I have 95(ish) dwellers and no deathclaws. I also only have 2 people out exploring and I tend to keep them out for a day or so at a time.
 
Has anyone noticed any slowing down since the new update came out?

I'm on an iphone 6+, and after about 90+ citizens and I'm getting horrible slow down and for some reason the game won't always pick up when I click on one o' my peeps....
Maybe it was the update that caused my multiple crashes today. It was so frustrating, I'd have a molerate/radroach invasion and the game would crash and immediately re-crash when I started the game again, creating an endless cycle of GRRR.

Also, every-fucking-body in my shelter started getting so depressed and radiated that it has become much less fun to try and keep up with everything. A depressed community isn't one I feel inclined to feed/water/power/shelter!

I started sending people out into the oblivion to die after a while, because they weren't doing any good, and were depressed as hell anyway. Vault suit and fists for you, losers, good luck! :smug:
 
Gah! Stewpud!

I had an objective....'send 5 dwellers to the wasteland.' I sent 5 dwellers...and immediatly got attacked by 3 deathclaws.

I went from 92 dwellers to 71, including wiping out my 'death room'. Yeah, it was a death room...just not how I was hoping for it.
 
Apparently there's now a glitch (possibly from the new update) that crashes the entire game so badly that you end up having to uninstall and reinstall to fix it. I haven't experienced this myself but it's currently circulating the rumor mill.
 
Apparently there's now a glitch (possibly from the new update) that crashes the entire game so badly that you end up having to uninstall and reinstall to fix it. I haven't experienced this myself but it's currently circulating the rumor mill.
That may have been what I was experiencing yesterday, but apparently if you're determined enough and reopen the game 6+ times in a row, it eventually gets its panties out of its ass enough to continue. I do hope they fix it soon.
including wiping out my 'death room'. Yeah, it was a death room...just not how I was hoping for it.
This death room you speak of.... what is it and how do I make one?
 
Gah! Stewpud!

I had an objective....'send 5 dwellers to the wasteland.' I sent 5 dwellers...and immediatly got attacked by 3 deathclaws.

I went from 92 dwellers to 71, including wiping out my 'death room'. Yeah, it was a death room...just not how I was hoping for it.

You can "resurrect" your dead Dwellers for a few hundred caps. I had one die out in the Wasteland, but was able to pay to bring them to life. I didn't even lose the guns and armour that they'd found.
 
That may have been what I was experiencing yesterday, but apparently if you're determined enough and reopen the game 6+ times in a row, it eventually gets its panties out of its ass enough to continue. I do hope they fix it soon.

This death room you speak of.... what is it and how do I make one?

So, the death room is simply a 3 wide room right off the vault door, where you keep it staffed with your best weapons and best outfits. It usually does rather well against raider incursions...but, not so much against death claws.

You can "resurrect" your dead Dwellers for a few hundred caps. I had one die out in the Wasteland, but was able to pay to bring them to life. I didn't even lose the guns and armour that they'd found.

I know I can rez with caps, I was trying not to since it feels like 'cheating' (yeah, self imposed limited) and I was cash poor at the time. I was growing aggressively so I had to buy a LOT of power/food/water buildings going.


Also, this morning...first thing I let an explorer and he must have brought along his three best deathclaw friends, down from 71 to 55ish. I deleted it after rage quitting.
 
I deleted the game today.
I agree completely with your tweet. I played it on day 1, than restarted a couple weeks later, decided it falls into those strangely addictive games that really aren't fun. So I gave up on it.
Still I'm glad they made it. It got my pysched for fallout 4,and inspired me to play New Vegas again.I had never played the expansion before and some of them are really good.
 
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