DDuckworth said:It has so little to do with cost/time, it is all 100% to do with becoming mainstream. Bethesda saw the successes of COD games being so mainstream and bringing gaming to the masses, they wanted in on that cash cow so they followed suit. I doubt that many of the dev's wanted it to go that way, but corporations don't pander to the wants of the niche. Which is unfortunate because niche games such as Demon/Dark Souls can do really well. But of course it's much more risky, and risk is not something a company wants to take on when they can just play it safe. Gaming as a whole has become all about the mainstream, all about the casual gamer, fast travel everything and no penalties for fucking up. It's honestly a disaster and sadly the indie market is the only one still innovating. Don't get me wrong there are still some decent AAA game's out there, but TES series is no longer a part of that.
That's a bit more cynical a worldview than I tend to take, personally. But then again, even BethSoft is in this to make money, and a billion dollars is pretty good money.
I definitely understand where you're coming from on the nostalgia thing, but I have re-installed this game time and time again just to give it another run as a different class, different plan of action, and different faction. I enjoy it every single time. The only thing that sucks is the graphic fidelity is pretty bad, but mods can definitely fix that.
For me the RNG system was great, I think it only needed some minor changes, it definitely turned a lot of people off from the game within the first few minutes of trying to play a melee character. However once you leveled it up a little you missed much more rarely, so it became a non-issue for me. I just think they should have started out the miss rate a little lower, say 20% miss rate and maybe some of the hits just do less damage to balance it all out, on top of that the system needed to be explained to the player first. Many of my friends I tried introducing the game to would quit until I had the chance to explain it, then they got it and had a blast.
Fair enough. We're all entitled to our preferences, and your reasoning is sound. Mostly, I nit-pick at Morrowind because I've spent so much time in that world. I criticize out of love. The thing that bothers me most is that so many people who do hold up Morrowind as the "best" of the series just tend to do so from a rose-tinted perspective. For me, each game has its strengths and its weaknesses, and each game takes some getting used to, but for me, once I settle into each game, I have found joy in what they've all offered to me.
About fast travel and "optional" things that is ridiculous. It is not easy to force yourself to not fast travel or use certain markers when they are in your face...
It's been easy enough for me to not use fast travel or quest markers. It's simple: using these sorts of features make the game less enjoyable for me, so I do not use them. Fast travel is easy to not use, and as of Skyrim, active quest markers are easy to untoggle. The point is, I guess I just don't find it all that tempting to use optional features that degrade my overall experience. And in fairness to BethSoft, they have been doing a better job with each game to make these optional features feel more optional. I hope that, with the popularity of the iHUD mod, the next game has a vanilla toggleable HUD. That would be awesome.
Anyways regardless of all of this, the biggest punch in the face for me was the extreme oversimplification of the leveling system, the lack of any skills that actually do much for the type of play you are trying to achieve - since you are stuck picking from a miniscule tree instead of leveling up the abilities you use the most directly. I loved grinding that stuff out and making an extremely well rounded character. Oh well, I know I'm just bitching to nobody because the mainstream eats that shit up and I'm in the miniscule population who actually fell in love with a game for it's unique qualities rather than the ones that it shares with every other AAA out there.
I can't argue with that. I really like the old leveling system, too, and wasn't terribly impressed by the skill tree system, overall. The old system honestly does feel like a more active hand in character development than does the skill tree. But even though I'm not in love with the skill tree, it's not something I can't get over.