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Sci fi/horror/fantasy sculpture convention in 2014

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If any of the AC Forum members have any sort of interest in sculptures and/or model kits of various sci-fi, horror or fantasy creatures, characters or vehicles, you might want to keep Louisville, Kentucky in mind at the end of May 2014. Here's why:

http://www.wonderfest.com/

It will be the 25th anniversary of Wonderfest, one of the largest genre hobby-related conventions in the US. The following can be found there:

A huge contest full of amazing model kits of everything from starships to monsters to sexy pin-up style girls.

2 dealer rooms filled with kits, vintage genre toys, art prints, airbrushes & building tools & a lot more.

Guests from various aspects of the genre, from collectors of original props, to big-name special effects artists, to horror film scream queens.

How-to clinics on airbrushing, sculpting, kit building, making molds & casting kits in resin.

Classic (sometimes cheesy) sci fi and horror films being screened in the hotel's in-house theater.

Live performances by horror hosts or genre theater groups.

They've just started to update their site with details for 2014. If interested, keep an eye on the site over the next few months as they add info.
 
I know of at least one person that will be going to this, and I just might as well- a lot of other things need to happen before that, though.
 
Just FYI, they've updated the guest list. So far they have the following guests on schedule:

From the Wonderfest website -

First Guest: Oscar-winner Chris Walas!

Oscar-winner Chris Walas, one of WonderFest’s very first guests, is back to help us celebrate our 25th. Chris is one of the true “nice guys” of the FX industry, and his enthusiasm and support over the years has helped make our show what it is today. His makeup and creature work has graced the screen in legendary titles like Gremlins, Raiders of the Lost Ark, Dragonslayer, Airplane!, Naked Lunch, Arachnophobia and, of course, David Cronenberg’s The Fly, and he directed the film’s sequel, Fly II, in 1989. From cute lil’ Gizmo the Mogwai to an insectoid typewriter with a talking wazoo, Chris is the master of all things that scamper, creep, crawl and...inflate?

Rick Sternbach - Designer-Illustrator

Rick Sternbach's design and illustration have shaped the look of Star Trek: The Motion Picture and The Last Starfighter. Beginning with The Next Generation, Rick was one of the first employees hired to update the Trek universe. He created new spacecraft, tricorders, phasers, and hundreds of other props and set pieces. Rick added Deep Space Nine and Voyager to his spacecraft inventory, and kept his hand in real space design with Voyager’s Ares IV Mars orbiter. Rick contributed graphic designs for Star Trek Nemesis, including the new Romulan bird of prey and Senate chamber floor. He also provided computer playback graphics and animation elements for Steven Soderbergh’s Solaris. In 2004, Rick began Space Model Systems, Inc, providing the space modeler with what many consider the best aftermarket decals for historical spacecraft. (SMS is currently offline but will be back sometime in 2014.)

John Eaves - Designer-Illustrator & VFX Model-maker

Nicest Guy in Showbiz/WonderFest fan fave/Nimrod Award winner John Eaves beams down for another super show appearance this May! The man has a credit list that stretches from here to low earth orbit and he's been kept busy since the last 'Fest with design and illustration chores on Iron Man 3, Star Trek: Into Darkness, OZ the Great and Powerful... and some projects so secret he'd be hustled into an unmarked black helicopter and repurposed as fertilizer for talking about. We'll ask him anyway! A master fx modeler, production and fine artist and pinup photographer(!) as well, John always delivers fascinating behind-the-scenes presentations to attendees and leaves us wanting more.
 
New update from their Facebook page:

Carol Bauman, long-time employee of the ILM model shop and then its successors, Kerner Optical and Kernerworks, will be returning to WonderFest for our 25th anniversary show!

Carol’s a WonderFest fan favorite: A model-maker and sculptor whose filmography includes the “Star Wars” prequels, "Transformers 2," "Pirates of the Caribbean,” "Pearl Harbor,” “A.I.,” “Galaxy Quest,” “Men in Black,” “Star Trek First Contact,” and “Starship Troopers.” As film model work has been supplanted by CGI, Carol has stayed busy working on government contract projects, including making award-winning trauma training dummies for the US Army.

Carol would like to share with WonderFesters the "making of" story of a very special project. Carol, and Chris Walas' brother Mark, supervised a wonderful model of Disneyland for the Walt Disney Family Museum in San Francisco. They got to work with Walt's daughter Diane and her family and it was an incredibly positive creative experience.

It has since become the museum's star attraction and will be the subject of her presentation.
 
Another update, the pre-show Friday classes have been announced.

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WonderFest Finishing School & Dino 101

Announcing our 2014 program with 2013 prices!

TAG Team Hobbies and Iwata-Medea are teaming up to bring you a variety of HANDS-ON AIRBRUSH EVENTS at Wonderfest 2014!

We've designed a program that has something for everyone at a range of commitment levels and price points.

Equipment Training: 1 hour session with your choice of three airbrush packages.
WonderFest Finishing School: Half day learning techniques that you choose on a kit that you pick.
Dino 101: Spend a full day with your new Eclipse Airbrush and Smart Jet Compressor. Use a Steve Riojas Creature Paint Kit to finish up a Triceratops!

Get started on taking your modeling to the next level. Learn the costs and how to register here.

These are separately ticketed events.

GarageKits.US - The Revenge of Paintfest
Get a fantastic figure and the painting class to do it justice!

This year, our class will focus on metal, aging and flesh tone techniques that will expand the arsenals of both beginner and advanced painters alike.

The class will be taught by none other than “painter extraordinaire” Jim Capone and will feature the 2nd in a series of 1/3rd-scale original sculpts entitled “Tempting Evil” - LADY CLANKINGTON, which currently being sculpted by the incredible Roberto Von Behr.

All the info is now available on the GarageKits.US webpage. Learn the costs and how to register here.

These are separately ticketed events.

FA3
Spend a day learning airbrushing on a fantastic face!

Friday 10am-4pm. Figure Artists Airbrush Asylum (FA3) at WonderFest 2014.

Just as in past years, the class will be held on Friday and feature airbrushing and figure kit finishing instruction using products from Badger Air-Brush Co. and Black Heart Models. They year they have added a new sponsor: Amazing Figure Modeler Magazine.

More event details, including instructors and registration costs, can be found at this link.

This is a separately ticketed event.
 
The Friday sculpting class has been announced.

Garage Kits.US Wonderfest 2014 Sculpting Workshop with Troy McDevitt

Time is money, and having done this as a career for well over a decade now (and getting busier every year), I’ve learned
how to work pretty fast and cheap, without sacrificing quality. I’ve had the pleasure of doing work for companies such as
Sideshow Collectibles, Bowen Designs, ARH Studios, Super 7, and Garage Kits US, to name a few.


I want to share my experience with (a) fellow sculptors who have been at it for a few years, (b) kit-builders or painters who
have dabbled, but want to improve, and (c) newbies that have never picked up a ball of clay in their lives, but desperately
want to sculpt their own 3D creations.


For this workshop, students will be making a bust of everyone’s favorite North American cryptid, Bigfoot!

Students will sculpt a 1:4 scale bust of Sasquatch, as we review materials, tools, and misc. techniques such as sculpting
different types of hair, underlying anatomy, proportions, and bringing life and personality to your sculpt. My goal is that every
student is able to walk out with a finished (or nearly finished) bust that they will be able to bake, mold, and cast for kit purposes,
or for their own personal enjoyment later.


Here are the main topics we’ll be covering as the workshop progresses:


Traditional sculpting tools and materials, and when you should use them
There are a lot of sculpting materials out there that you can work in, and about fifty times as many tools you can use.
I’m going to go over the few materials that will cover virtually all of your sculpting needs, and show you the handful of
tools that are best, so you can get rid of the drawerful of useless ones.


Creating a basic armature
A good sculpt can be made, or broke, by the armature. Once you’ve started slapping on clay, if your armature isn’t just
right, you’re screwed. I’ll go over my basic techniques for keeping your sculpt in an upright position


A few simple rules guaranteed to make you a better sculptor
I’m far from perfect, but I have come up with a few rules over the past decade that have definitely helped me become
faster, more focused and improved my skill level dramatically. Whether you want to do this as a career, or just for yourself,
these basic guidelines will absolutely make you a better sculptor, and business person.


Re-imaging a weak concept into something awesome
Even the lamest concept can be given new life with a few good tweaks and adjustments. There are few things I enjoy
more than taking something that appears to have no potential, and turning it into something that drops jaws. I’ll go over
the ways that I use to focus on the strongest points of a character and de-emphasize the weak so that you end up with
a sculpt far superior to the original concept.


Bringing personality and character to your sculpt
My biggest pet peeve is a statue that technically, is extremely well sculpted, but lacks any emotion or personality. A facial
expression that doesn’t fit the pose. A blank stare while plunging a knife through a zombie’s skull. Stiff limbs. A body-builder
pose while being attacked by a dragon. It’s the easiest way to ruin a potentially great sculpt. I’ll go over some simple guidelines
to help make any sculpt more dynamic and engaging to the viewer.


How to mold and cast your sculpt so you can produce your own kits
This is an art all to itself that requires years and years of practice to master, but I can show you the basic principles that
you’ll be able to take with you after the class, and successfully begin molding and casting your own work. You’ll have a lot
of trial and error ahead of you, before you get really proficient at it, but you’ll absolutely understand the process, and what
you’ll need to do to proceed and improve. We’ll do a simple mold and cast in class so you can see, firsthand, the initial
setup, materials (and where to get them), and procedure so you can become a GK producer yourself.


The class will be held on Friday, May 30th, 2014 from 9am to 5pm, with one lunch break. The cost is $275, which will include
all the materials and tools (yours to keep, of course) that you’ll need to create a 1:4 scale Sasquatch bust. Class is limited
to 10 students, and must be paid in full to secure your spot. The payment is non-refundable, unless the class is cancelled.
Please contact me at troy@themcdevittstudio.com to sign up, or if you have any other questions.
 
For those keeping score, a new guest has been added.

Doug Drexler

Doug is known for his Oscar-winning work on "Dick Tracy" (1990), and his work in makeup, art department and visual effects in "Star Trek: The Next Generation" (1987-1994), "Star Trek: Deep Space Nine" (1993-1999), "Star Trek: Enterprise" (2001-2005), and "Battlestar Galactica" (2004-2009). Other movie makeup credits include "C.H.U.D." and "Poltergeist III." Most recently, he has worked as CG supervisor on the TV series Defiance.
 
12 days to go til it happens.

Another guest roster change: Doug Drexler's work on Defiance is running long, so he won't be able to appear at the convention.

Additional displays have been added:

Kogar's Korner

Our annual exhibit tables in Dealer Room B, inspired by the collection of Bob Burns!

Full-size Star Trek Gorn costume reproduction.
Casting of 8 ft. Seaview nose from Voyage to the Bottom of the Sea.
Casting of 9 inch FS1 from Voyage to the Bottom of the Sea.
Casting of Merman head from Voyage to the Bottom of the Sea.
Exacting reproduction of a 2001 space suit created by superfan Mike Scott!
Casting of Venusian head from Voyage to the Bottom of the Sea.
Salt Vampire head from Star Trek The Original Series.
Court Martial" Computer from Star Trek The Original Series.
Eminiar Disruptor from Star Trek The Original Series.
Dr. McCoy's Medical Viewer from Star Trek The Original Series.
Universal Translator from Star Trek The Original Series.
Mr. Scott's Radiation Meter Trek from Star Trek The Original Series.
Phaser 2 Display (Hero, Mid-Grade & Stunt) from Star Trek The Original Series.
Botany Bay (1/2 studio scale) from Star Trek The Original Series.
Various "Apes" makeup appliances w/makeup photo display "Planet Of The Apes."

All courtesy of super-collector Tony Hardy! More info to come...

Jaws Original Props!


Especially for Jaws fans! Next to where production designer Joe Alves will be signing autographs, we will have a Jaws display featuring the following awesome props, courtesy of collector Chris Kiszka:

Full-sized Sharkhead.
Original harpoon gun.
Original barrel..
Air tank thrown in shark mouth.
Quint's jacket.
Plus more!

"Here's to swimmin' with bowlegged women..."

Prehistoric Scenes

In this tribute to the legendary Aurora line of model kits, we're surpassing our display from a few years ago with even more great models provided by our friends in the hobby.

The Prehistoric Scenes were a line of 17 models produced by the Aurora Products Company. They were released between 1971-1975, and several have been reissued by other companies in the intervening years. They are all snap together kits with interlocking, scenic bases that were designed to interlock into a huge diorama. They also feature moveable parts and optional pieces so you can choose how you want the model to be displayed.

Our display will feature the kits as released, plus unreleased models and concept art.
 
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